I still believe there is no way for a bus animation designed by Bertie to go wrong. It captured all of the troubles and traumas of everyday public transport, gave me hope for a beautiful and distantly imagined journey, before tearing it away with the harsh reality of rubbish, uncouth people and general dejectedness I’m sure all buses feel when CERTAIN individuals board. I loved the effects of vanishing starbursts, I was impressed at the punch up when the guy got pushed down, and had no moments of “eurgh” or “what?” at the animation. It was impressive! As far as the story goes, I found myself smiling from the beginning to the end, never able to turn my lips downwards. The humour tickled my fancy, it involved buses after all, and the “holy grail” theme was met in a way that was not IN YOUR FACE but still prominent. The length of the animation was ideal. It didn’t drag on or make me wish it hurried up at all, and at no point did I get bored. As a whole, I’m very satisfied with the quality, and will no doubt at some point watch it again.
Bertie, you have given us an excellent piece in this final round; truly original and entertaining. I very much enjoyed your idealistic quest to create the ultimate 'bus environment'. You took us on a journey using effective music to set the mood, creative animation/art (particularly loved the hippie couple – did one of them have plugs?? Anyway, very well conveyed as the 'general public' aboard a bus). Of course, I also loved the system for dealing with unruly and unpleasant passengers (and the animation/art for these characters was also well done) and only wish this could actually exist! You adhered to the theme quite well, using the trophy to further emphasise the gold standard being the 'holy grail' of transportation. I would perhaps have liked you to stretch yourself a little further with your animation skills, but once again I thought the spoken voices and animation syncing was fantastic; certainly not an easy feat! The art in your piece was utterly enchanting; each passenger was given a unique look and personality and the story flowed along nicely with great sequencing. The juxtaposition between your goal and reality gave me a good chuckle at the end. Overall, a solid finale piece from you; would totally watch again!
The level of animation was high and very well done. I liked the different styles of animation to help accentuate certain points being portrayed. The open doors of the bus for example was really helped by the animation to give the viewer a real sense of welcoming. This high level of animation in conjunction with a high level of artwork really helped make this animation stand out for me.
I also liked where you went with your idea, Bertie. It is obviously an important topic for you and it works very well with the holy grail theme. By the end of the animation you were really persuaded that this ‘holy grail’ was worth looking for and hopefully one day the golden standard is achieved. How good would it be to be able to get onto a bus with all the elements of the golden standard upheld‼
This was a truly well executed animation from you, Bertie. You get your points across in a well structured and effective way. Round 4 needed a high standard and you delivered with a great animation. I really like it‼
Well done Bertie. A suitably “grand” entry for this final round. Surely everyone would readily use public transport if this were what it was like. This was pretty original, given the theme, and it's great you were able to put your signature “bus-related storyline” stamp of personal identity... onto it, I guess. The artwork worked perfectly with the amount of animation that there was. There could have been just a little bit more movement, though. The “sting in the tail” structure worked well, and the sudden drop-off of the ethereal music (love that Brian Eno track, BTW) at that moment was very effective. I enjoyed the vandals and other annoying bus patrons being removed from existence. Well done on the animation of those bits in particular. Perhaps there could have been sound effects for that, but I see what you were going for – no sound effects during that entire sequence, and then some included at the very end to bring it all “back to reality.” So good work there. The depiction of the hipsters on the bus was great. I believe that to be the defining moment of the 8 / 8 art score for this animation. And another honourable mention must be given to the guy excited to try the free samples, doing a “Wallace-esque” gesture with his hand before taking one. Overall, an excellent final entry.
This animation was very entertaining, I enjoyed the original concept of the buses aspiring to a Golden Standard of public transport experience, complete with climate control, snacks and the immediate elimination of troublemakers (I hope they do keep searching for that technology!) I enjoyed the ‘blip’ disappearance noise when idiots were spontaneously removed from the bus! I also enjoyed the moment at the end, when the music stops and viewers are sent crashing back to the reality of the current state of the bus service.
It was well-structured, and easy to follow the story/idea of this piece. The animation itself and the artwork were great, the expressions on the faces, the movements (especially the brawl scene) were a highlight. I also enjoyed the bus depot scene with the ‘rays of heaven’ coming in, and the music used in the animation to give the feeling of calmness, serenity and general heavenliness!
The theme being the Holy Grail, I think that your animation definitely addressed that more obviously than the second animation, with the Holy Grail being the Golden Standard in bus service.
I have given your animation the slightly higher overall score in this round as I felt I could better follow and enjoy this animation, though both were great, I did have to give a score and your animation to me won it with the storyline.
The introduction, both music and face animation were PERFECT in my opinion. I love your facial expressions so much! The introduction was also informative, and brought us back to what the competition was all about in the first place. (especially for judges like me who weren’t really there in the beginning) I laughed a bit at the representation of the animation booth. The there-but-not barrier was depicted brilliantly, and I could see how one, such as Goobo, could go mad (or die!) in there. I did lose track of the theme for the animation, but was directed back to the path with your narration, but I had to deduct a point for not really knowing where it was going in the beginning. The montage scene was a good addition. I enjoyed being part of the journey from beginning to end, and seeing old contestants appearing again. The music for the montage was also a good pick, really emphasised the adventurous-reminiscence. When you had your last words, I really got a dying dark Jedi kind of feel, like you wanted to hold on until the last minute, and if you couldn’t win, at least take away the victory of your opponent. Probably not the intention, but it felt really in character. While overall I wasn’t smiling or laughing that much, the entertainment factor was still high. Very enjoyable.
Okay, wow Evil Leech, you've really put together an incredible synopsis of this whole animation extravaganza! I for one really appreciated the storyline, as it conveyed the duration and intensity of this 'seemingly simple task'... which became an 'event' of epic proportions! I realise you and the other contestants in this event have been through a lot, but I did feel you capitalised a little on their work to give yourself more credit for this final round... I feel a little conflicted about it to be honest; from a somewhat slow start, I came to be thoroughly engaged with your tale of persistence and endurance, but I keep thinking that Bertie could have told the same story. The artwork was fantastic and I adored seeing all of the contestants portrayed as well as the final images of 'the real deals' (again felt this was a bit of a cop out of doing actual animation for the length of your video, but maybe I'm wrong. The image of Abbey of course got me right in the heart, but I suppose that was the idea?). I did really enjoy this as a finale piece, but the holy grail theme was lost until the very end and I felt the tempo slowed at certain points... possibly to show the insane length of this thing? Your portrayal of the Morning Tribe Manager was perfect and I think you showed a lot of empathy towards the other contestants, unfortunately you lost a little of your 'evil-leech-ness' in doing so. As I said before, a highly entertaining and informative summary and a commendable effort. Thanks for being part of the event, I enjoyed watching all of the animations!
Evil Leech, you've produced a good animation and there are some strong points like a good standard of art and animation. I found myself noticing a lot of the background art and found the eye for detail was high in some of the early scenes. I thought the animation was of a good standard but maybe a few extra touches might have helped the overall viewing experience. It’s a long animation though, and spending that much time in the animation booth can make it hard to go and add those extra touches.
It’s a good idea to look back over the years at all the competitors from each tribe and how you got to the final round. The only issue is that it does make the animation quite long due to the fact that there is a lot of back story there to portray. I think you did a pretty good job of structuring everything though, and it does make sense. I’m not sure it really emphasises the topic of ‘the Holy Grail’ and although I could see how the topic was integrated into the animation, I thought more could have been done to focus on the holy grail aspect of winning Round 4.
Evil Leech, you have produced a good quality animation and I think you should be proud of the effort that went into this and all of the animations you've done. I’m not sure you've done enough to win, but there was a lot of hard work put into this animation. You are pretty evil though, which I guess is a compliment…
This was a very long animation. That's not a bad thing, but this one really lost its way I think. And I'm not just saying that because I was depicted in it saying something disparaging about your Round 3 entry. Actually this one is only a little better in terms of originality. Yes, it was great in one way, to see the story of this entire task-turned-absurdly-long-tournament. But that story was told in a very haphazard way. Although I can kind of see what you were going for, considering the whole “time dilation” aspect of this whole competition. I just think it doesn't have universal appeal. You could say that that's not what any of these animations are ever going for, but when it's pushing past the 7 minute mark, you kind of want something the vast majority of people can fully comprehend. The montage bit would be particularly confusing to an outsider, let's be honest. All of that aside though, there are definitely some huge positives here. The depiction of Wendolene was brilliant. A real “don't shoot the messenger” vibe there, which I thoroughly enjoyed. The “day clicker” or whatever you'd call it was a great device, P. sure that's a direct homage to 500 Days of Summer. All in all, good, but not great, and this is the final round, soooo... well it's up to four other judges too, so there's that.
This animation was very detailed, especially with the artwork of all the other tribe members, the locations (eg. Manager’s bedroom and desk in Falcon) and the mouth movements and gestures of Wendolene in particular. Your animation about completing the animation itself was a very good insight into how much work has been put into all the tribe members' entries. It definitely made me appreciate the time and effort taken by all the contestants participating in the challenge. I particularly enjoyed the montage of animations and photos from the years that the animation challenge has covered. I liked the use of the classic animated clock going across the screen while the images played to illustrate such passing of time and all the adventures had along the way, including cameos from Nooni herself.
The structure was good, though I found it a little harder to follow than your opponent's animation, with some of Wendolene’s explanations going a bit over my head, and you were a bit hard to hear/understand at times (probably easily fixed by computer volume though!) Also I think the theme of the Holy Grail was not expressed very overtly in this animation, though because it was self-referential I suppose the Holy Grail is indeed being part of the final round and potentially winning the animation challenge!
WELL DONE TO BOTH FINALISTS!!